﻿#pragma once

#include "common.h"
#include "ui/controls.h"
#include "editor/settings.h"

namespace anip
{
	namespace editor
	{
		class DrawingToolbox : public EditorWindow
		{
		private:
			std::vector<ui::Button*> _buttons;

		protected:
			void processMarkedDelete() override;

		public:
			DrawingToolbox(Container* parent);

			void refresh();
		};

		class DrawingToolbar : public EditorWindow
		{
		protected:
			void processMarkedDelete() override;

		public:
			DrawingToolbar(Container* parent);
		};
	}
}